For the past two years I have been helping the Madeline Island Summer Film Series in the production of their presentations of short and feature films. This involved conversion from various presentation standards (e.g. conforming mixed frame rates), editing introductions from producers who were unable to attend in person, and mastering Blu-Ray discs for seamless presentation.
In August of 2012 I became a full-time post-production technician with a company that was then known as Met|Hodder, and is known today as HODDER. The company’s specialty is branded entertainment, and is best known for it’s recap, retrospective, and fan appreciation specials on many iconic television shows, including Once Upon a Time, Gossip Girl, Supernatural, Pretty Little Liars, Under The Dome, and Black-ish. HODDER is also known for their non-broadcast work, including web videos for Defiance, Yale University’s Expect With Me campaign, Disney’s Heroes Work Here, and in-store advertising for Walmart.
While working at HODDER I was given a number of responsibilities, including fulfilling the roles of media manager, assistant editor, online editor, colorist, and video engineer. For various projects I handled mastering, ingestion, standards conversions, upresing, standards complains, and quality control. Below is a selected list of projects I worked on, and the work I did on it:
- Black-ish: Bloop-ish – Managed the media, applied and customized LUTs, mastering and compliance with broadcast media specifications.
- A Very Special Supernatural Special – Handled format conversion for fan-submitted media, resolved issues with ingestion uncooperative digital media due to proprietary format extensions, mastering and compliance with broadcast media specifications.
- Heroes Work Here – Media ingestion, coloring, and mastering.
- The ABC’s of Schoolhouse Rock – Handled format conversion, mastering, and standards compliance.
There’s been big buzz at CES about gasses-free 3D TVs, and Johnathan Post seems to have developed a solution to the 3D Glasses problem, while using conventional 3D Active-Shutter display technology:
Aside from being completely freaky to watch, there are some problems with this solution that doesn’t address any of the complaints about active-shutter-based 3D TVs:
- You’re still blocking a portion of the light getting into your eyes, making the picture overall dimmer
- You still need to wear something on your head (only now you look like Geordi LaForge without his VISOR)
- There is still likely flickering
- People without these devices still can’t see the picture (so you need to have enough of these devices for all your viewers)
Then there are all the new potential problems introduced with this solution:
- Instead of charging one set of glasses, you now need to charge an independent pair of devices
- The prototype is pretty small, which makes you question the size of the batteries (and their capacity)
- The size of the prototype also leads to the probability of the devices being more easily lost
- Obviously: eyelid fatigue.
Since this is just a prototype, some of these problems could be solved in the next hardware revision. For example: independent charging of the two pieces and battery size could be solved by tethering the two pieces together, much like some stereo BlueTooth headphones, but this adds weight and increases the size of the device, which could prevent it from being affixed to the skin as demonstrated here. This could be replaced with a circlet, but then you basically have glasses, except your eyes are the shutters, which still leaves the potential problem of eyelid fatigue, and doesn’t really offer much advantage over conventional active shutter glasses, unless their cost is significantly lower than most 3D glasses.
Another problem I noticed, but likely just a problem with the prototype, but the system didn’t deactivate when the demonstrator looked away from the screen. Immediately everyone I showed this video to began planning pranks based around it. I could also see other potential problems, though less intentionally. Like forgetting you’re wearing them and trying to drive with them on, potentially causing visual impairment (related to dimming the real world) or issues with reading electronic displays (like traffic signs, gas station prices, or LED-based traffic lights) because of the refresh rate of those signs isn’t quite compatible with 60+ Hz shutters (leading to incomplete looking images).
I guess the moral of this story is that while this is indeed, technically, “glasses-free,” (or, “no glasses,” as the video is labeled) it doesn’t mean it isn’t “device-free,” that it’s better than the glasses, or that it’s an optimal solution.